Boom Beach is a recreation procedure game from Supercell, the organization that has presented to us the hit medieval sim-strat game, Clash of Clans, and the cultivating themed game Hay Day.
In Boom Beach, you control an army installation that is out to guard the hapless villagers in close-by islands from the Nazi-looking Blackguard. To do this, you will need to make units and use landing pontoons to “attack” the Blackguard controlled islands and pulverize the Blackguard HQ found on every island.
Like a ton of sim-strat games, the units you’ll attack with will be originating from the redesigned units you’ll be producing by means of the unit making structures in game. Assets are isolated into two asset sorts which are gold and wood. Gold and wood yield is expanded through leveling these structures.
Moving from the asset side of Boom Beach to the battle system, there’s a clear stride up from what Clash of Clans had.
Boom Beach still holds the focusing on system from Clash of Clans. In any case, Supercell included a couple highlights in the Boom Beach battle system that influences the battle’s result. Most importantly, beside the units you’d be sending to attack the islands, you have a bolster gunboat in the edges of the fight delineate can give extra capability or backing to your units in the field.
The gunboat can assault specifically, shoot a sign flare, or shoot a recuperating circle for your units in the field. While the gunboat’s assault and recuperating capacities are plain as day, it’s the gunboat’s sign flare that gives the all the more intriguing component in the game’s battle system.
The sign flare gives you the ability to coordinate your unit’s objectives in the field. The sign flare has a brief term so you need to really focus in the battle, not at all like in Clash of Clans where you simply convey units and disregard them.
These gunboat capacities do accompany cost however. Every capacity has a beginning expense, with the sign flare being the least among the cluster and the gunboat assault capacity the most costly. The cost expands each time it’s utilized. You can recharge your capacity pool by obliterating structures so you have to likewise figure that while assaulting.
Another all the more fascinating element Boom Beach has is its movement system, where you need to gradually peel off the mist of war through installments. As you peel off every zone in the FOW, new islands will be opened to you to uproot the Blackguards, or you can open up mid-sections that give you the game’s premium money of jewels.
The islands you free will be taken back by the Blackguards after a specific time period, so don’t anticipate that them will be sans foe for long (which gives more game replayability.) Removing the FOW will likewise give you access to islands possessed by different players. You’ll have the capacity to attack them also. In any case, once you’d completed off a player controlled island, the game then rearranges them so you won’t be confronting them again and again.
The islands will likewise give you additional gold salary after a specific time has slipped by. So there’s very justifiable reason purpose behind you to free the islands you have.
As the maxim goes, “If it ain’t broke, don’t fix it,” and it appears that Supercell knew enough to not disturb the recipe that made Clash of Clans such a hit. What I cherished with Boom Beach is that it’s not a repeat of CoC. Supercell didn’t do the apathetic engineer’s propensity for simply reskinning their hits and rebranding it into “another game.” Boom Beach’s selective elements are a step higher as far as enhancing the gameplay CoC is renowned for, while adding more profundity and test to the gameplay.
One of the best elements I adore in Boom Beach is the battle system, which I can peg as an enhanced fight system of Clash of Clans. Gone were the days where it felt that you simply continue sending units to a block divider. The expansion of on location fight “controls” makes me feel that I have at any rate some similarity of control to my units and truth be told furnishes me with significantly more strategic choices than what Clash of Clans had.
The enhanced fight system in Boom Beach likewise pushes you to have more mindfulness on your base situation contrasted with Clash of Clans. This is humorous since contrasted with CoC, the ways in bases are restricted to one and only straight line. Due to the focusing on system set up, you have to make sense of the ideal base setup even at the early phases of your base develop.
Generally, I’d say that Supercell has a pearl with Boom Beach. It’s the “higher advancement” of Supercell’s prior hit game. If you’ve delighted in Clash of Clans or if you’re searching for a free game to play and can take huge amounts of weariness at short blasts, Boom Beach is an awesome game for you.